Yooka-Laylee, the spiritual successor to Banjo Kazooie, has already been funded!
The spiritual successor to Banjo Kazooie, Yooka-Laylee, has accomplished its Kickstarter goal in less than 40 minutes.
Developer Playtonic Games set a goal of £175,000 but the game has already achieved its topmost stretch goal of £1,000,000, with 45 days to go. Funding for the game meant that it would be released on PS4, Xbox One, PC, and Wii U, and “deliver a complete and satisfying game package.”
Backers for the game will receive a variety of perks, depending on the amount they pledge. These perks range from getting a “thank you” in the games credits to actually being a character in the game and getting to see an Orchestra in Germany.
Playtonic also listed the stretch goals for the Kickstarter, all of which have been met. The base funding of £175,000 meant the game would be released on PC, MAC and Linux on the same day, with console releases to follow. The stretch goals that have been met will mean boss battles on every level, a quiz-show challenge level, “transformations into unexpected things”, a mix of 2D and 3D cart levels, local co-op modes, multi-lanuage translations, exclusive character designs, and day one release for consoles as well as PC.
In light of the rapid funding for the game, Playtonic have added 2 new stretch goals that include an N64 shader mode, a “GK rap” in the credits, and a developer walkthrough video.
Yooka-Laylee was revealed yesterday by Playtonic Games, a developer made up of ex-Rare employees. It is a platform game in the vein of Banjo-Kazooie and Donkey Kong Country. You can read the full story here.
With 45 days left on the Kickstarter, Yooka-Laylee looks set to be the game we all hoped it would. Who knows how far this Kickstarter can go! If you want to become one of the 30,000 backers you can visit the game’s kickstarter.
For more on Yooka-Laylee stay tuned to Gameskinny.
Well, fi1t I think that the title of this article and basic point is annoyingly judgmental. Why should they be “doing better”? What is that exactlyâ¦ conforming to a vocal minorityâs views on what should and shouldnât be depicted in a game? I disagree at the basic premise, sure, but really wish the title was less preachy in itâs i1istence.nSecond, the article fails to get the point across because it canât bring itself to post images of the game that would support itâs argument. I saw absolutely nothing wrong with the trailer that was linked, and couldnât unde1tand nor get behind the authorâs intentio1. Only after looking up the game elsewhere and seeing examples of more extreme sexual imagery could I come to see some point to the articleâ¦ but I had to go elsewhere to find it.nI donât like being told what I should and should not be liking. If I saw the game images fi1t, I probably would have come to a conclusion much more inline to the authorâs opinion, however being preached to about what should and should not be, in Polygonâs puritanical vision of acceptable gaming, makes me glad that this game is being made and will be available to those who would enjoy it.