Why Dying Light Frame Rate Was Lowered From 60FPS To 30FPS On PS4/XOne: "Deliver Native 1080p Graphics" & More

by Cole | May 30, 2016 11:20 am

 

Why Dying Light Frame Rate Was Decreased From 60FPS To 30FPS On PS4/XOne: “Deliver Native 1080p Graphics” & More

The 2009 week, a Techland executives via Q&A session on FM introduced that Ps 4 form of their approaching survival horror title, Dying Light will run at 1080p/30FPS. Fans from the franchise were stunned using the thought because during the time of game’s announcement, Techland mentioned that they’re targeting 60FPS on PS4 and therefore are very confident of achieving it.

Dying Light

Today, via Facebook Techland has described the explanation for cut in frame rate per second figure from 60FPS to 30FPS on Ps 4 and Xbox One. Based on Techland’s Adrian Ciszewski, Dying Light FPS was decreased simply to make certain it generate a “perfectly smooth, game play-tailored performance”

“As you’re probably well aware, one of Dying Light’s highlight features is the Natural Movement system,” Ciszewski explained. “It lets you swiftly traverse the vast open world by jumping between rooftops, climbing buildings, and using impressive parkour skills on the go. In such a fast-paced game, a stable frame rate is paramount.

“When you’re desperately trying to escape from a horde of pursuing Volatiles, even the smallest drop can lead to a mistimed jump and consequently your death. That’s why we made the choice to lock the frame rate at a rock-solid 30fps on consoles, at the same time reducing the input lag to the minimum. The result is a perfectly smooth, gameplay-tailored performance.”

Adrian then explained the benefit of lowering frame rate. He stated that it helped development team to achieve “native 1080p graphics” on both PlayStation 4 and Xbox One.

“We put enormous amount of work into creating a detailed, action-packed open world, and are very happy you’ll be able to see it in beautiful high-definition graphics. After many experiments and tests, we’ve concluded the 1080p resolution at locked 30 frames per second is the optimal solution for Dying Light and all its gameplay features on consoles.

“Focusing more on an enjoyable experience and less on numbers, we believe we hit the sweet spot with Dying Light’s performance on these platforms.”

Dying Light is scheduled to launch on January 30 for PlayStation 4, Xbox One and PC. Are you guys happy with the lowering of FPS from 60FPS to 30FPS on both PS4 and Xbox One? Tell us in the comment section below.

Source

 

Source URL: http://opgamez.com/2016/05/30/why-dying-light-frame-rate-was-lowered-from-60fps-to-30fps-on-ps4xone-deliver-native-1080p-graphics-more/